Download PC games, player game reviews, new and classic, latest PC games, read walkthrough hints, cheats

Visit our forum and leave your questions, hints, propositions. Get answered on every question.
search
 •  Downloadable PC Games  •  Downloadable PC Software  •  CD DVD Games  •  Mac Games  • 
PC games download, read game reviews contact us | submit | help
FAQFAQ    SearchSearch       Log inLog in

3.5E: Bardic styles

 
   TerraGame Forums (Home) -> Dungeons & Dragons RSS
Next:  What games have 3 or more spinners?  
Author Message
SeaHen

External


Since: Aug 20, 2009
Posts: 2



(Msg. 1) Posted: Wed Aug 26, 2009 12:27 pm
Post subject: 3.5E: Bardic styles
Archived from groups: rec>games>frp>dnd (more info?)

Since different bards play different kinds of music, why not give them
slightly different abilities? I'm thinking of something comparable to
the totem barbarian variant in Unearthed Arcana. Each bard could
choose a style of music and have the strength and weakness that came
with it. Four styles to start us off:

Style: Angry
Benefits: Allies affected by Inspire Courage gain a double bonus to
damage rolls. Those affected by Inspire Greatness gain 3 bonus HD
instead of 2, and they're 12-sided instead of 10-sided. Those affected
by Inspire Heroics gain an extra attack per round at full BAB.
Drawbacks: Lawful creatures get +8 to saving throws against your
bardic music effects, and creatures who are neither lawful nor chaotic
get +4. You can't use Suggestion or Mass Suggestion to suggest a
lawful act.

Style: Depressing
Benefits: When creatures cease to be Fascinated by your music, they
must make a Will save or suffer the effect of your choice of Fear or
Crushing Despair. The DC is your Perform modifier plus the number of
rounds they spent Fascinated (to a maximum of 20).
Drawbacks: You can't Inspire Competence, and your Song of Freedom
doesn't work against enchantments other than charms.

Style: Inspiring
Benefits: Allies affected by Inspire Courage gain a double bonus to
saving throws against charms and fear. The bonus you can grant with
Inspire Competence increases to 3 at 7th level, 4 at 11th level and a
maximum of 5 at 15th level. Inspire Greatness grants +2 instead of +1
to Fortitude saves, and Inspire Heroics grants +6 instead of +4 to
saves.
Drawbacks: You can only fascinate creatures for up to 2 rounds.

Style: Soporific
Benefits: Whenever you use Fascinate, the targets must first make a
Will save. If they fail, they fall asleep for the duration of the
music plus 1 minute per level; instead of taking -4 to Listen and Spot
checks, they take -10. If they succeed or are immune to sleep effects,
they must then save against Fascinate's normal effects.
Drawbacks: While creatures you have put to sleep can still receive
Suggestions and Mass Suggestions, they get +5 to their saving throws.
You can use Inspire Courage, Inspire Greatness and Inspire Heroics
only as though you were two levels lower and had two fewer ranks in
each Perform skill than you actually do.
Back to top
Login to vote
Lukeo

External


Since: Sep 01, 2009
Posts: 1



(Msg. 2) Posted: Tue Sep 01, 2009 10:38 am
Post subject: Re: 3.5E: Bardic styles [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Aug 26, 8:27 pm, SeaHen wrote:
> Since different bards play different kinds of music, why not give them
> slightly different abilities? I'm thinking of something comparable to
> the totem barbarian variant in Unearthed Arcana. Each bard could
> choose a style of music and have the strength and weakness that came
> with it. Four styles to start us off:
>
> Style: Angry
> Benefits: Allies affected by Inspire Courage gain a double bonus to
> damage rolls. Those affected by Inspire Greatness gain 3 bonus HD
> instead of 2, and they're 12-sided instead of 10-sided. Those affected
> by Inspire Heroics gain an extra attack per round at full BAB.
> Drawbacks: Lawful creatures get +8 to saving throws against your
> bardic music effects, and creatures who are neither lawful nor chaotic
> get +4. You can't use Suggestion or Mass Suggestion to suggest a
> lawful act.
>
> Style: Depressing
> Benefits: When creatures cease to be Fascinated by your music, they
> must make a Will save or suffer the effect of your choice of Fear or
> Crushing Despair. The DC is your Perform modifier plus the number of
> rounds they spent Fascinated (to a maximum of 20).
> Drawbacks: You can't Inspire Competence, and your Song of Freedom
> doesn't work against enchantments other than charms.
>
> Style: Inspiring
> Benefits: Allies affected by Inspire Courage gain a double bonus to
> saving throws against charms and fear. The bonus you can grant with
> Inspire Competence increases to 3 at 7th level, 4 at 11th level and a
> maximum of 5 at 15th level. Inspire Greatness grants +2 instead of +1
> to Fortitude saves, and Inspire Heroics grants +6 instead of +4 to
> saves.
> Drawbacks: You can only fascinate creatures for up to 2 rounds.
>
> Style: Soporific
> Benefits: Whenever you use Fascinate, the targets must first make a
> Will save. If they fail, they fall asleep for the duration of the
> music plus 1 minute per level; instead of taking -4 to Listen and Spot
> checks, they take -10. If they succeed or are immune to sleep effects,
> they must then save against Fascinate's normal effects.
> Drawbacks: While creatures you have put to sleep can still receive
> Suggestions and Mass Suggestions, they get +5 to their saving throws.
> You can use Inspire Courage, Inspire Greatness and Inspire Heroics
> only as though you were two levels lower and had two fewer ranks in
> each Perform skill than you actually do.

Looks good - but could these be changed as a wizard chooses spells so
the music choice suits the situation (requring a period of rehearsal
to change - i.e. 8 hours).
Back to top
Login to vote
Lorenz.Lang

External


Since: Jun 11, 2009
Posts: 16



(Msg. 3) Posted: Fri Sep 04, 2009 7:42 am
Post subject: Re: 3.5E: Bardic styles [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 1 Sep., 19:38, Lukeo wrote:
> On Aug 26, 8:27 pm, SeaHen wrote:
>
>
>
> > Since different bards play different kinds of music, why not give them
> > slightly different abilities? I'm thinking of something comparable to
> > the totem barbarian variant in Unearthed Arcana. Each bard could
> > choose a style of music and have the strength and weakness that came
> > with it. Four styles to start us off:
>
> > Style: Angry
> > Benefits: Allies affected by Inspire Courage gain a double bonus to
> > damage rolls. Those affected by Inspire Greatness gain 3 bonus HD
> > instead of 2, and they're 12-sided instead of 10-sided. Those affected
> > by Inspire Heroics gain an extra attack per round at full BAB.
> > Drawbacks: Lawful creatures get +8 to saving throws against your
> > bardic music effects, and creatures who are neither lawful nor chaotic
> > get +4. You can't use Suggestion or Mass Suggestion to suggest a
> > lawful act.
>
> > Style: Depressing
> > Benefits: When creatures cease to be Fascinated by your music, they
> > must make a Will save or suffer the effect of your choice of Fear or
> > Crushing Despair. The DC is your Perform modifier plus the number of
> > rounds they spent Fascinated (to a maximum of 20).
> > Drawbacks: You can't Inspire Competence, and your Song of Freedom
> > doesn't work against enchantments other than charms.
>
> > Style: Inspiring
> > Benefits: Allies affected by Inspire Courage gain a double bonus to
> > saving throws against charms and fear. The bonus you can grant with
> > Inspire Competence increases to 3 at 7th level, 4 at 11th level and a
> > maximum of 5 at 15th level. Inspire Greatness grants +2 instead of +1
> > to Fortitude saves, and Inspire Heroics grants +6 instead of +4 to
> > saves.
> > Drawbacks: You can only fascinate creatures for up to 2 rounds.
>
> > Style: Soporific
> > Benefits: Whenever you use Fascinate, the targets must first make a
> > Will save. If they fail, they fall asleep for the duration of the
> > music plus 1 minute per level; instead of taking -4 to Listen and Spot
> > checks, they take -10. If they succeed or are immune to sleep effects,
> > they must then save against Fascinate's normal effects.
> > Drawbacks: While creatures you have put to sleep can still receive
> > Suggestions and Mass Suggestions, they get +5 to their saving throws.
> > You can use Inspire Courage, Inspire Greatness and Inspire Heroics
> > only as though you were two levels lower and had two fewer ranks in
> > each Perform skill than you actually do.
>
> Looks good - but could these be changed as a wizard chooses spells so
> the music choice suits the situation (requring a period of rehearsal
> to change - i.e. 8 hours).

You could roll or choose each day for the Bard's mood and his
resulting style.
1-2 normal
3-4 angry
....

Or let the Bard build a table himself assigning his probabilities for
each mood.
Each level allows shift of a few points from one mood to another...

Making the Bard's performance and BM dependent on his mood fits this
class more than any other I think.

LL
Back to top
Login to vote
Display posts from previous:   
Related Topics:
[2E] Liches and spells - In 2nd Edition, is a lich's spellcasting ability inate? I mean, if a lich is struck by a weapon while it is preparing to cast a spell, does the spell fizzle? Kurt.

Level online - If you want to level up but don't want to grind it out. http://zmonsterx.mybrute.com/

3.5 revision: "schticks" for other fighting classes - Another in my series about house rules improving fighter-like classes. Before making changes I'm trying to focus on a core "schtick" or "theme" for each class. For pure fighters it was fighting ability, combat options, and getting...

scry/buff/teleport query - I've not played at high enough levels for this, but I've heard that some people think it's an "exploit" to be able to scry an enemy's lair, buff with all the right spells, then teleport in and dominate. I'd be willing to see people's opinio...

Solid Shadow - Many incorporeal beings can fly (Ghosts, Shadows, etc.). Though I don't believe it specifically says so, I get the feeling that the ability of many of these creatures to fly depends upon their weightless, incorporeal state. If an incorporeal being..
       TerraGame Forums (Home) -> Dungeons & Dragons All times are: Pacific Time (US & Canada)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum