Harold Groot schrieb:
> By the RAW, Uncanny Dodge only helps you keep your dex bonus if you
> are (a) flat-footed or (b) attacked by an invisible opponent. But I
> was wondering if that is how people are actually playing it.
>
> If a PC successfully uses Bluff/Feint In Combat, the opponent loses
> his dex bonus against the next attack from the player but he is NOT
> flat-footed. (For one thing, he would still be able to make attacks of
> opportunity - which you can't do when flat-footed). But that makes
> being flat-footed a more severe handicap than simply losing your dex
> bonus. If Uncanny Dodge can fix the more severe case (flat-footed), I
> can easily see people making the argument that it should also work
> against the lesser case (a successful feint).
>
> So - in your campaigns, does Uncanny Dodge to help against a feint?
>
>
No. It's apples and oranges IMO. Flat-footed is different from being
feinted, but not more severe - because UD for example doesn't help
while being feinted
Uncanny Dodge allows somebody to
"...react to danger before her senses would normally allow her
to do so" by RAW.
Feint deceives the senses, if you don't want to be feinted you need
high BAB and high Sense Motive. It would be illogical to allow the
use of an ability to "react to danger *before* her sense would normally
allow..." it, to counter an ability that just deceived that senses.
You won't get the horse back by closing the barn door after it ran
away either.
Regarding game balance: (Improved) Feint would be even more useless,
if you allowed UD to counter it.
LL