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Gemstone IV - Beta 2a Uploaded

 
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ImperiusDamian

External


Since: Jul 26, 2010
Posts: 23



(Msg. 1) Posted: Mon Jul 26, 2010 1:32 pm
Post subject: Gemstone IV - Beta 2a Uploaded
Archived from groups: alt>games>diablo2, others (more info?)

One or two bugfixes, tweaking of monster levels, and the enabling of a
few monsters Blizz had not spawning in the game (Sand Fisher spiders,
Mosquito Nests, Swamp Ghosts and Bush Barbs).

http://www.damiansdominion.byethost7.com/diablo/gemstone.html

Gemstone IV is now feature complete. Please use this thread to report
any further bugs.

Final version will be released in one week, barring any major bugs or
problems. This should be enough time for everyone to port over their old
characters and re-create their Gemstone-specific uniques and sets!

Following the release of the final version, everyone is welcome to
contribute ideas for features, uniques, sets, runewords, monster and
skill changes, etc etc. Gemstone IV will be updated regularly if there
is demand for it Smile

(It will also be ported to 1.14 if there ever is a 1.14...)
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~misfit~

External


Since: Jun 11, 2010
Posts: 15



(Msg. 2) Posted: Mon Jul 26, 2010 10:25 pm
Post subject: Re: Gemstone IV - Beta 2a Uploaded [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Somewhere on teh intarwebs ImperiusDamian wrote:
> One or two bugfixes, tweaking of monster levels, and the enabling of a
> few monsters Blizz had not spawning in the game (Sand Fisher spiders,
> Mosquito Nests, Swamp Ghosts and Bush Barbs).
>
> http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>
> Gemstone IV is now feature complete. Please use this thread to report
> any further bugs.
>
> Final version will be released in one week, barring any major bugs or
> problems. This should be enough time for everyone to port over their
> old characters and re-create their Gemstone-specific uniques and sets!
>
> Following the release of the final version, everyone is welcome to
> contribute ideas for features, uniques, sets, runewords, monster and
> skill changes, etc etc. Gemstone IV will be updated regularly if there
> is demand for it Smile
>
> (It will also be ported to 1.14 if there ever is a 1.14...)

Thank you kind sir. I may have a wee play with it a bit later today.
--
Shaun.

"Let food be thy medicine" Hippocrates.
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ImperiusDamian

External


Since: Jul 26, 2010
Posts: 23



(Msg. 3) Posted: Mon Jul 26, 2010 11:01 pm
Post subject: Re: Gemstone IV - Beta 2a Uploaded [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 7/26/2010 9:44 PM, ~misfit~ wrote:
> Somewhere on teh intarwebs ImperiusDamian wrote:
>> One or two bugfixes, tweaking of monster levels, and the enabling of a
>> few monsters Blizz had not spawning in the game (Sand Fisher spiders,
>> Mosquito Nests, Swamp Ghosts and Bush Barbs).
>>
>> http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>>
>> Gemstone IV is now feature complete. Please use this thread to report
>> any further bugs.
>>
>> Final version will be released in one week, barring any major bugs or
>> problems. This should be enough time for everyone to port over their
>> old characters and re-create their Gemstone-specific uniques and sets!
>>
>> Following the release of the final version, everyone is welcome to
>> contribute ideas for features, uniques, sets, runewords, monster and
>> skill changes, etc etc. Gemstone IV will be updated regularly if there
>> is demand for it Smile
>>
>> (It will also be ported to 1.14 if there ever is a 1.14...)
>
> Thank you kind sir. I may have a wee play with it a bit later today.

Enjoy and let me know what you think! Smile
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ImperiusDamian

External


Since: Jul 26, 2010
Posts: 23



(Msg. 4) Posted: Mon Jul 26, 2010 11:04 pm
Post subject: Re: Gemstone IV - Beta 2a Uploaded [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 7/26/2010 9:44 PM, ~misfit~ wrote:
> Somewhere on teh intarwebs ImperiusDamian wrote:
>> One or two bugfixes, tweaking of monster levels, and the enabling of a
>> few monsters Blizz had not spawning in the game (Sand Fisher spiders,
>> Mosquito Nests, Swamp Ghosts and Bush Barbs).
>>
>> http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>>
>> Gemstone IV is now feature complete. Please use this thread to report
>> any further bugs.
>>
>> Final version will be released in one week, barring any major bugs or
>> problems. This should be enough time for everyone to port over their
>> old characters and re-create their Gemstone-specific uniques and sets!
>>
>> Following the release of the final version, everyone is welcome to
>> contribute ideas for features, uniques, sets, runewords, monster and
>> skill changes, etc etc. Gemstone IV will be updated regularly if there
>> is demand for it Smile
>>
>> (It will also be ported to 1.14 if there ever is a 1.14...)
>
> Thank you kind sir. I may have a wee play with it a bit later today.

....Actually it WOULD have helped if I had UPLOADED THE RIGHT FILE!
D'oh!!!

Everyone who's DLed today, please redownload. Correct file IS now up. Wink
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~misfit~

External


Since: Jun 11, 2010
Posts: 15



(Msg. 5) Posted: Tue Jul 27, 2010 4:26 am
Post subject: Re: Gemstone IV - Beta 2a Uploaded [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Somewhere on teh intarwebs ImperiusDamian wrote:
> On 7/26/2010 9:44 PM, ~misfit~ wrote:
>> Somewhere on teh intarwebs ImperiusDamian wrote:
>>> One or two bugfixes, tweaking of monster levels, and the enabling
>>> of a few monsters Blizz had not spawning in the game (Sand Fisher
>>> spiders, Mosquito Nests, Swamp Ghosts and Bush Barbs).
>>>
>>> http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>>>
>>> Gemstone IV is now feature complete. Please use this thread to
>>> report any further bugs.
>>>
>>> Final version will be released in one week, barring any major bugs
>>> or problems. This should be enough time for everyone to port over
>>> their old characters and re-create their Gemstone-specific uniques
>>> and sets! Following the release of the final version, everyone is
>>> welcome to
>>> contribute ideas for features, uniques, sets, runewords, monster and
>>> skill changes, etc etc. Gemstone IV will be updated regularly if
>>> there is demand for it Smile
>>>
>>> (It will also be ported to 1.14 if there ever is a 1.14...)
>>
>> Thank you kind sir. I may have a wee play with it a bit later today.
>
> ...Actually it WOULD have helped if I had UPLOADED THE RIGHT FILE!
> D'oh!!!
>
> Everyone who's DLed today, please redownload. Correct file IS now up.
> Wink

Heh! Ok, just done it. Haven't had a chance to try it yet anyway. <g>
Cheers.
--
Shaun.

"Let food be thy medicine" Hippocrates.
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ImperiusDamian

External


Since: Jul 26, 2010
Posts: 23



(Msg. 6) Posted: Tue Jul 27, 2010 10:13 am
Post subject: Re: Gemstone IV - Beta 2a Uploaded [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 7/27/2010 3:23 AM, ~misfit~ wrote:
> Somewhere on teh intarwebs ImperiusDamian wrote:
>>
>> ...Actually it WOULD have helped if I had UPLOADED THE RIGHT FILE!
>> D'oh!!!
>>
>> Everyone who's DLed today, please redownload. Correct file IS now up.
>> Wink
>
> Heh! Ok, just done it. Haven't had a chance to try it yet anyway.<g>
> Cheers.

Enjoy Smile
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Strongfok

External


Since: Jun 14, 2010
Posts: 6



(Msg. 7) Posted: Wed Jul 28, 2010 7:00 am
Post subject: Re: Gemstone IV - Beta 2a Uploaded [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jul 26, 12:32 pm, ImperiusDamian
wrote:
> One or two bugfixes, tweaking of monster levels, and the enabling of a
> few monsters Blizz had not spawning in the game (Sand Fisher spiders,
> Mosquito Nests, Swamp Ghosts and Bush Barbs).
>
> http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>
> Gemstone IV is now feature complete. Please use this thread to report
> any further bugs.
>
> Final version will be released in one week, barring any major bugs or
> problems. This should be enough time for everyone to port over their old
> characters and re-create their Gemstone-specific uniques and sets!
>
> Following the release of the final version, everyone is welcome to
> contribute ideas for features, uniques, sets, runewords, monster and
> skill changes, etc etc. Gemstone IV will be updated regularly if there
> is demand for it Smile
>
> (It will also be ported to 1.14 if there ever is a 1.14...)

SQOTD:

Are the fetish shamen supposed to re-spawn immediately? I found a
group of 4-5 that as soon as I whacked them they did like the Weebles-
Wabbles, just got back up. After taking advantage and level up twice,
I went on to hunt other things. Thanks,
Juan
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ImperiusDamian

External


Since: Jul 26, 2010
Posts: 23



(Msg. 8) Posted: Wed Jul 28, 2010 12:11 pm
Post subject: Re: Gemstone IV - Beta 2a Uploaded [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 7/28/2010 10:00 AM, Strongfok wrote:
> On Jul 26, 12:32 pm, ImperiusDamian
> wrote:
>> One or two bugfixes, tweaking of monster levels, and the enabling of a
>> few monsters Blizz had not spawning in the game (Sand Fisher spiders,
>> Mosquito Nests, Swamp Ghosts and Bush Barbs).
>>
>> http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>>
>> Gemstone IV is now feature complete. Please use this thread to report
>> any further bugs.
>>
>> Final version will be released in one week, barring any major bugs or
>> problems. This should be enough time for everyone to port over their old
>> characters and re-create their Gemstone-specific uniques and sets!
>>
>> Following the release of the final version, everyone is welcome to
>> contribute ideas for features, uniques, sets, runewords, monster and
>> skill changes, etc etc. Gemstone IV will be updated regularly if there
>> is demand for it Smile
>>
>> (It will also be ported to 1.14 if there ever is a 1.14...)
>
> SQOTD:
>
> Are the fetish shamen supposed to re-spawn immediately? I found a
> group of 4-5 that as soon as I whacked them they did like the Weebles-
> Wabbles, just got back up. After taking advantage and level up twice,
> I went on to hunt other things. Thanks,
> Juan

They're not supposed to do that, no. Let me see if I can reproduce the
problem and figure out what's going on there. Smile
I fixed an error related to sockets yesterday though. Once I fix this
Shamen bug I'll re-upload.
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Strongfok

External


Since: Jun 14, 2010
Posts: 6



(Msg. 9) Posted: Wed Jul 28, 2010 5:25 pm
Post subject: Re: Gemstone IV - Beta 2a Uploaded [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jul 28, 12:11 pm, ImperiusDamian
wrote:
> On 7/28/2010 10:00 AM, Strongfok wrote:
>
>
>
>
>
> > On Jul 26, 12:32 pm, ImperiusDamian
> > wrote:
> >> One or two bugfixes, tweaking of monster levels, and the enabling of a
> >> few monsters Blizz had not spawning in the game (Sand Fisher spiders,
> >> Mosquito Nests, Swamp Ghosts and Bush Barbs).
>
> >>http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>
> >> Gemstone IV is now feature complete. Please use this thread to report
> >> any further bugs.
>
> >> Final version will be released in one week, barring any major bugs or
> >> problems. This should be enough time for everyone to port over their old
> >> characters and re-create their Gemstone-specific uniques and sets!
>
> >> Following the release of the final version, everyone is welcome to
> >> contribute ideas for features, uniques, sets, runewords, monster and
> >> skill changes, etc etc. Gemstone IV will be updated regularly if there
> >> is demand for it Smile
>
> >> (It will also be ported to 1.14 if there ever is a 1.14...)
>
> > SQOTD:
>
> > Are the fetish shamen supposed to re-spawn immediately? I found a
> > group of 4-5 that as soon as I whacked them they did like the Weebles-
> > Wabbles, just got back up. After taking advantage and level up twice,
> > I went on to hunt other things. Thanks,
> > Juan
>
> They're not supposed to do that, no. Let me see if I can reproduce the
> problem and figure out what's going on there. Smile
> I fixed an error related to sockets yesterday though. Once I fix this
> Shamen bug I'll re-upload.- Hide quoted text -
>
> - Show quoted text -

They were in act3 as soon as you leave Kurast, right after the
wanderer vanishes.
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ImperiusDamian

External


Since: Jul 26, 2010
Posts: 23



(Msg. 10) Posted: Wed Jul 28, 2010 10:11 pm
Post subject: Re: Gemstone IV - Beta 2a Uploaded [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 7/28/2010 8:25 PM, Strongfok wrote:
> On Jul 28, 12:11 pm, ImperiusDamian
> wrote:
>> On 7/28/2010 10:00 AM, Strongfok wrote:
>>
>>
>>
>>
>>
>>> On Jul 26, 12:32 pm, ImperiusDamian
>>> wrote:
>>>> One or two bugfixes, tweaking of monster levels, and the enabling of a
>>>> few monsters Blizz had not spawning in the game (Sand Fisher spiders,
>>>> Mosquito Nests, Swamp Ghosts and Bush Barbs).
>>
>>>> http://www.damiansdominion.byethost7.com/diablo/gemstone.html
>>
>>>> Gemstone IV is now feature complete. Please use this thread to report
>>>> any further bugs.
>>
>>>> Final version will be released in one week, barring any major bugs or
>>>> problems. This should be enough time for everyone to port over their old
>>>> characters and re-create their Gemstone-specific uniques and sets!
>>
>>>> Following the release of the final version, everyone is welcome to
>>>> contribute ideas for features, uniques, sets, runewords, monster and
>>>> skill changes, etc etc. Gemstone IV will be updated regularly if there
>>>> is demand for it Smile
>>
>>>> (It will also be ported to 1.14 if there ever is a 1.14...)
>>
>>> SQOTD:
>>
>>> Are the fetish shamen supposed to re-spawn immediately? I found a
>>> group of 4-5 that as soon as I whacked them they did like the Weebles-
>>> Wabbles, just got back up. After taking advantage and level up twice,
>>> I went on to hunt other things. Thanks,
>>> Juan
>>
>> They're not supposed to do that, no. Let me see if I can reproduce the
>> problem and figure out what's going on there. Smile
>> I fixed an error related to sockets yesterday though. Once I fix this
>> Shamen bug I'll re-upload.- Hide quoted text -
>>
>> - Show quoted text -
>
> They were in act3 as soon as you leave Kurast, right after the
> wanderer vanishes.

How odd. Once I have a character in act 3, I'll take a look. (The text
files seem fine.)

And yes, I just lost my only act-3 capable Gemstone character. HC, you
know Wink
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