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HOI3 beta v1.2 :-)

 
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Baska

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Since: Aug 29, 2009
Posts: 3



(Msg. 16) Posted: Sat Sep 05, 2009 2:05 am
Post subject: Re: HOI3 beta v1.2 :-) [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>war-historical (more info?)

After many, many tries (because I wanted to like the HOI series), I
finally got into HOI2 (Doomsday/Armageddon) with patch 1.3 and I must
say I am enjoying myself quite a bit. Not overly realistic indeed.
Playing Germany, in 1943 suddenly the US and UK + Allies declare war
on me and within a few weeks Phillipine fighter units roam the skies
of Europe and the Bolivian navy has shown up in the Med Wink

So what can HOI3 offer me more than HOI2 already gives????

Bas
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Ivan Bajlo

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Since: Jul 25, 2009
Posts: 12



(Msg. 17) Posted: Sat Sep 05, 2009 7:25 am
Post subject: Re: HOI3 beta v1.2 :-) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Vincenzo Beretta" wrote in message

> ...When someone wonders aloud what Finnish units are doing in SE Asia.

R&R
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Ivan Bajlo

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Since: Jul 25, 2009
Posts: 12



(Msg. 18) Posted: Sat Sep 05, 2009 7:25 am
Post subject: Re: HOI3 beta v1.2 :-) [Login to view extended thread Info.]
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"Baska" wrote in message

> So what can HOI3 offer me more than HOI2 already gives????

more bugs? Wink
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Ivan Bajlo

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Since: Jul 25, 2009
Posts: 12



(Msg. 19) Posted: Sat Sep 05, 2009 8:25 am
Post subject: Re: HOI3 beta v1.2 :-) [Login to view extended thread Info.]
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wrote in message

> Whatever it wants to take over, it'll probably look at the HoI 3 map
> and be 300 km wrong Smile

what is 300 km is infinity of universe, even teleport has range of 40,000 km
Wink
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Dimensional Traveler

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Since: Sep 05, 2009
Posts: 13



(Msg. 20) Posted: Sat Sep 05, 2009 11:33 am
Post subject: Re: HOI3 beta v1.2 :-) [Login to view extended thread Info.]
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Ivan Bajlo wrote:
> "Vincenzo Beretta" wrote in message
>
>> ...When someone wonders aloud what Finnish units are doing in SE Asia.
>
> R&R
>
Sweating to death is R&R for Finns. Got it. Razz

--
Things I learned from Usenet #29: Do not chew the peach.
Veni, Vidi, Snarki.
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Mike Kreuzer

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Since: Jun 03, 2009
Posts: 28



(Msg. 21) Posted: Sat Sep 05, 2009 9:25 pm
Post subject: Re: HOI3 beta v1.2 :-) [Login to view extended thread Info.]
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"Ivan Bajlo" wrote in message

> "Baska" wrote in message
>
>> So what can HOI3 offer me more than HOI2 already gives????
>
> more bugs? Wink
>

And Mexicans!

Regards,
Mike Kreuzer
www.mikekreuzer.com
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Ivan Bajlo

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Since: Jul 25, 2009
Posts: 12



(Msg. 22) Posted: Sun Sep 06, 2009 7:25 am
Post subject: Re: HOI3 beta v1.2 :-) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

wrote in message

> Have they fixed that AI bug where the Bismarck and crew sail up to
> Hawai, invade and capture it ?

Huge map seems to totally confuse AI, in HOI2 there would be huge stacks and
little room to maneuver so it would be attritional WW1 style warfare until
someone runs out manpower, now there is too much room to maneuver!

While AI is constantly attempting to create front line keeping absolutely no
reserves having more then one front he quickly gets lost and once hole is
made it is all over.

Of course AI vs. AI works "well" since neither is exploiting holes but are
simply trying to match each other, Spanish Civil war is worst example,
neither side has enough units to cover entire front line so we have
historical trench warfare around Madrid but at the ends near French border
and around Gibraltar there are huge holes on both sides and AI keeps
shifting troops from one side to the other and barely does any kind of
fighting. On the bright side it does make civil war last for years. Wink)

And funniest thing is Nationalist AI refusing any kind of expeditionary
force from Italy. Wink
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eddysterckx

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Since: Jun 01, 2009
Posts: 110



(Msg. 23) Posted: Sun Sep 06, 2009 11:29 pm
Post subject: Re: HOI3 beta v1.2 :-) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 6 sep, 12:37, "Ivan Bajlo" wrote:
> wrote in message
>
>
>
> > Have they fixed that AI bug where the Bismarck and crew sail up to
> > Hawai, invade and capture it ?
>
> Huge map seems to totally confuse AI, in HOI2 there would be huge stacks and
> little room to maneuver so it would be attritional WW1 style warfare until
> someone runs out manpower, now there is too much room to maneuver!

The more detailed and complicated a wargame becomes, the harder it is
to make a good AI for it. Another great example of why more detailed
games usually are worse than more abstracted games.

This can be more easily seen when the same developer does both types
of games.

Gary Grigsby's World at War has an absolutely fine, even great AI
while the one in WitP has been tinkered on for years and years and
only now is considered somewhat competent.

> And funniest thing is Nationalist AI refusing any kind of expeditionary
> force from Italy. Wink

Franco knew Mussolini was full of it Smile

Greetz,

Eddy Sterckx
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eddysterckx

External


Since: Jun 01, 2009
Posts: 110



(Msg. 24) Posted: Sun Sep 06, 2009 11:42 pm
Post subject: Re: HOI3 beta v1.2 :-) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 5 sep, 00:15, "Vincenzo Beretta" wrote:
> > All from the game's main page over at :
> >http://www.paradoxplaza.com//index.php?option=com_content&task=view&i...
>
> Then somebody forgot to change that, because the current party line is: "HOI
> III is a free-form strategy game with a WWII setting, you dork!"
>
> ...When someone wonders aloud what Finnish units are doing in SE Asia.

The alcohol is cheaper, the women nicely tannned and no need for a
sauna to get warm - why wouldn't they ? Smile

Greetz,

Eddy Sterckx
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