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Ironclads : High Sea - demo released

 
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eddysterckx

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Since: Jun 01, 2009
Posts: 110



(Msg. 1) Posted: Thu Sep 03, 2009 2:29 pm
Post subject: Ironclads : High Sea - demo released
Archived from groups: comp>sys>ibm>pc>games>war-historical (more info?)

Hi,

http://www.gamershell.com/news_83284.html

" a steam-ship period tactical naval simulator focusing on fleet-scale
battles in real time. The game allows you to set up battles squadron
groups, their formations and management, with realistic ship models
and characteristics, as well as advanced ballistisc and weapon models.
You can choose your ships, increase the experience of your crews and
send your squadron into the open seas."

Their first game was seriously porked by being IGOUGO so I'm going to
check it out now that it's real time

Greetz,

Eddy Sterckx
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Mike Kreuzer

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Since: Jun 03, 2009
Posts: 28



(Msg. 2) Posted: Thu Sep 03, 2009 6:25 pm
Post subject: Re: Ironclads : High Sea - demo released [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

wrote in message

> Hi,
>
> http://www.gamershell.com/news_83284.html
>
> " a steam-ship period tactical naval simulator focusing on fleet-scale
> battles in real time. The game allows you to set up battles squadron
> groups, their formations and management, with realistic ship models
> and characteristics, as well as advanced ballistisc and weapon models.
> You can choose your ships, increase the experience of your crews and
> send your squadron into the open seas."
>
> Their first game was seriously porked by being IGOUGO so I'm going to
> check it out now that it's real time
>
> Greetz,
>
> Eddy Sterckx
>
>

Interesting, let us know - I'm wary of wasting more download time on these
guys.

Regards,
Mike Kreuzer
www.mikekreuzer.com
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Baska

External


Since: Aug 29, 2009
Posts: 3



(Msg. 3) Posted: Fri Sep 04, 2009 8:44 am
Post subject: Re: Ironclads : High Sea - demo released [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Interesting, let us know - I'm wary of wasting more download time on these
> guys.

Wellllllll, not the best naval sim ever Wink
Bit unrealistic, to say it friendly. I just tried to ram a Confederate
frigate with my monitor, but it just gave the frigate a push! The
frigate was slightly damaged and could only make 3.7 knots, but when
my monitor pushed it, the speed went up to 8.0 knots and the damage
didn't increase!
Guns only fire at pistol range and the sea is a shining mirror.

My first few remarks on this "sim".

If you see it as a toy-boat battle, then it can be fun, but don't
expect much realism.

Bas
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Mike Kreuzer

External


Since: Jun 03, 2009
Posts: 28



(Msg. 4) Posted: Fri Sep 04, 2009 7:25 pm
Post subject: Re: Ironclads : High Sea - demo released [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Baska" wrote in message

>> Interesting, let us know - I'm wary of wasting more download time on
>> these
>> guys.
>
> Wellllllll, not the best naval sim ever Wink
> Bit unrealistic, to say it friendly. I just tried to ram a Confederate
> frigate with my monitor, but it just gave the frigate a push! The
> frigate was slightly damaged and could only make 3.7 knots, but when
> my monitor pushed it, the speed went up to 8.0 knots and the damage
> didn't increase!
> Guns only fire at pistol range and the sea is a shining mirror.
>
> My first few remarks on this "sim".
>
> If you see it as a toy-boat battle, then it can be fun, but don't
> expect much realism.
>
> Bas
>

Ta, saved me some electrons which I can now use for something useful, like
porn, or defacing entries on Wikipedia. (Joking!)

Regards,
Mike Kreuzer
www.mikekreuzer.com
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Ray O'Hara

External


Since: Jul 13, 2009
Posts: 16



(Msg. 5) Posted: Sat Sep 05, 2009 10:22 pm
Post subject: Re: Ironclads : High Sea - demo released [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Baska" wrote in message

>> Interesting, let us know - I'm wary of wasting more download time on
>> these
>> guys.
>
> Wellllllll, not the best naval sim ever Wink
> Bit unrealistic, to say it friendly. I just tried to ram a Confederate
> frigate with my monitor, but it just gave the frigate a push! The
> frigate was slightly damaged and could only make 3.7 knots, but when
> my monitor pushed it, the speed went up to 8.0 knots and the damage
> didn't increase!
> Guns only fire at pistol range and the sea is a shining mirror.
>
> My first few remarks on this "sim".
>
> If you see it as a toy-boat battle, then it can be fun, but don't
> expect much realism.
>
> Bas
>


Monitors were not noted for rammimg ability.
the Montitor bumped into the Merrimac/Virgina several times and did no
damage and fighting at pistol and closer range was know to occur, such as
the afore mentioned M-M fight, and the Hartford vs Tennessee
now the CSA having a Frigate is rather unrealistic.
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eddysterckx

External


Since: Jun 01, 2009
Posts: 110



(Msg. 6) Posted: Sun Sep 06, 2009 11:17 pm
Post subject: Re: Ironclads : High Sea - demo released [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 5 sep, 00:44, "Mike Kreuzer" wrote:
> "Baska" wrote in message
>
>
>
>
>
>
>
> >> Interesting, let us know - I'm wary of wasting more download time on
> >> these
> >> guys.
>
> > Wellllllll, not the best naval sim ever Wink
> > Bit unrealistic, to say it friendly. I just tried to ram a Confederate
> > frigate with my monitor, but it just gave the frigate a push! The
> > frigate was slightly damaged and could only make 3.7 knots, but when
> > my monitor pushed it, the speed went up to 8.0 knots and the damage
> > didn't increase!
> > Guns only fire at pistol range and the sea is a shining mirror.
>
> > My first few remarks on this "sim".
>
> > If you see it as a toy-boat battle, then it can be fun, but don't
> > expect much realism.
>
> > Bas
>
> Ta, saved me some electrons which I can now use for something useful, like
> porn, or defacing entries on Wikipedia.  (Joking!)

What part ? Smile

Greetz,

Eddy Sterckx
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eddysterckx

External


Since: Jun 01, 2009
Posts: 110



(Msg. 7) Posted: Sun Sep 06, 2009 11:21 pm
Post subject: Re: Ironclads : High Sea - demo released [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 4 sep, 17:44, Baska wrote:

> If you see it as a toy-boat battle, then it can be fun, but don't
> expect much realism.

I'm not getting this. Clearly these guys like the ACW and they like
monitors. So they must know a thing or two about the real thing. Why
oh why do they then make a game and spend 90% of the budget on
graphics ? Sure, it'll make some people buy the game because of the
pretty (relative) pictures, but is there any satisfaction to be gained
from releasing something which barely resembles ACW naval combat ?
Surely they cannot be proud of this ?

Greetz,

Eddy Sterckx
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