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Phantasy Star Zero impressions

 
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Kendrick Kerwin Chua

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Since: Nov 18, 2009
Posts: 6



(Msg. 1) Posted: Wed Nov 18, 2009 7:38 am
Post subject: Phantasy Star Zero impressions
Archived from groups: rec>games>video>sega, others (more info?)

Played about ten hours now with two different character classes. Wanted to
post some impression of Phantasy Star Zero while they're fresh in my head.

Phantasy Star Portable on the PSP was a fun game marred by two glaring
problems. Tying all play to predefined missions with concrete goals was
something that translated well from Phantasy Star Universe, but which
required players to sit and play for an hour at a time without being able
to save or pause. And while the solo game was very well presented, the ad
hoc local multiplayer wireless mode had trouble synchronizing more than
two systems. Still, at the time it was the closest thing to a portable
Phantasy Star Online that we had.

With Phantasy Star Zero for the DS on the market, all the previous dreams
have been realized. Lowering the polygon count for everything makes for a
slightly ugly game, but makes it very easy to coordinate all four players
(although I've only ever seen it with two.) And returning to the
teleporter/field model of PSO means that the ability to do an area run is
back, where the player defines the goal. You can grind, gather loot, or
just kill monsters with no particular end goal in mind.

A lot of other good PSO qualities are back as well. Mags are back to being
a true partner machine that's fed and levelled up, rather than a weapon
option that ties up an inventory slot. Forces can cast spells barehanded
again for the speed bonus, or use a wand or cane for the additional power.
Wands and canes also get their melee strike option back. Something carried
forward from PSU is the ability to strafe by holding down the left
trigger, so you can lob bullets or spells while backing up or dodging.
Speaking of which, all classes get a new palette command for active
evasion, so you can roll out of the way quickly. That's something we
haven't seen previously in any iteration of the new Phantasy Star games.

Sadly, we lose the beast character options in PS Zero as we go back to the
Human/CAST/Neuman trio of races. Also, we're apparently in a completely
new continuity now that's set on a post-apocalyptic Earth, and there's no
initial mention of Algol, Ragol, or Gurhal in any of the story dialogue so
far. I'm still married to the idea that Gurhal is built on the ruins of
Algol and that somehow PSU is the far future of the original Phantasy Star
world, so I'm sure at some point I'll be able to fanwank PS Zero into the
continuity too. Smile

So the readership of RGVS and AGPS is down to like a single digit worth of
people. Anybody else play yet?

-KKC, arranging for dentistry.
--
--"Feel sensational thrills! Don't miss | kendrick |
out on the enjoyment of a lifetime!" | @ io.com | http://www.io.com/~kkc
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Ted

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Since: Nov 19, 2009
Posts: 2



(Msg. 2) Posted: Thu Nov 19, 2009 9:37 am
Post subject: Re: Phantasy Star Zero impressions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Kendrick Kerwin Chua wrote:

> So the readership of RGVS and AGPS is down to like a single digit worth of
> people. Anybody else play yet?

Maybe no one in the group has the same system as anyone else in the group...

(Technically untrue, as I have a DS and PSP; I barely played any of the
PhStPortable tho, and will not likely get PS0 soon. I got Qubed for 360
yesterday tho, with Rez HD. And Sega Superstars Tennis and the Arcade
offline pack for $4.99, so it's not entirely Segaless out here...)
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Kendrick Kerwin Chua

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Since: Nov 18, 2009
Posts: 6



(Msg. 3) Posted: Thu Nov 19, 2009 9:45 am
Post subject: Re: Phantasy Star Zero impressions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article ,
Ted wrote:
>Kendrick Kerwin Chua wrote:
>
>> So the readership of RGVS and AGPS is down to like a single digit worth of
>> people. Anybody else play yet?
>
>Maybe no one in the group has the same system as anyone else in the group...
>
>(Technically untrue, as I have a DS and PSP; I barely played any of the
>PhStPortable tho, and will not likely get PS0 soon. I got Qubed for 360
>yesterday tho, with Rez HD. And Sega Superstars Tennis and the Arcade
>offline pack for $4.99, so it's not entirely Segaless out here...)

I picked up Rez for the 360, but only because it was on some ridiculous
discount. I'm still not comfortable with DLC, because there's no physical
media that outlasts broken hardware. And when you're talking about the
Xbox 360, you're counting days and not years until that happens. Smile

Apart from the new Phantasy Star games, the last Sega release that really
grabbed me was the Genesis collections on the current consoles. I don't
mind that they're mining their library and profiting from nostalgia, but
it's also pretty clear that I'm not the market Sega is going after at the
moment, given that the bulk of their profits are coming from kids who love
to see Sonic perform in Olympic sporting events.

To your other point? I think it's a given that the self-proclaimed
hardcore gamers among us will eventually own every console, if they don't
already. It might be more of a challenge in this economy, and even I don't
have a Wii or a PS3 yet, which means I haven't had a chance to try
Valkyria Chronicles or any of the new HOTD games yet. But if you loved
PSO, I dare you not to get addicted to Zero at some point. I've played it
a little bit every day, and I can't put it down.

-KKC, who also has a new copy of Sonic Rivals to try out.
--
--"Feel sensational thrills! Don't miss | kendrick |
out on the enjoyment of a lifetime!" | @ io.com | http://www.io.com/~kkc
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Scott H

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Since: Nov 20, 2009
Posts: 6



(Msg. 4) Posted: Fri Nov 20, 2009 10:37 am
Post subject: Re: Phantasy Star Zero impressions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Kendrick Kerwin Chua wrote:
> Played about ten hours now with two different character classes. Wanted to
> post some impression of Phantasy Star Zero while they're fresh in my head.
>
> Phantasy Star Portable on the PSP was a fun game marred by two glaring
> problems. Tying all play to predefined missions with concrete goals was
> something that translated well from Phantasy Star Universe, but which
> required players to sit and play for an hour at a time without being able
> to save or pause. And while the solo game was very well presented, the ad
> hoc local multiplayer wireless mode had trouble synchronizing more than
> two systems. Still, at the time it was the closest thing to a portable
> Phantasy Star Online that we had.
>
> With Phantasy Star Zero for the DS on the market, all the previous dreams
> have been realized. Lowering the polygon count for everything makes for a
> slightly ugly game, but makes it very easy to coordinate all four players
> (although I've only ever seen it with two.) And returning to the
> teleporter/field model of PSO means that the ability to do an area run is
> back, where the player defines the goal. You can grind, gather loot, or
> just kill monsters with no particular end goal in mind.
>
> A lot of other good PSO qualities are back as well. Mags are back to being
> a true partner machine that's fed and levelled up, rather than a weapon
> option that ties up an inventory slot. Forces can cast spells barehanded
> again for the speed bonus, or use a wand or cane for the additional power.
> Wands and canes also get their melee strike option back. Something carried
> forward from PSU is the ability to strafe by holding down the left
> trigger, so you can lob bullets or spells while backing up or dodging.
> Speaking of which, all classes get a new palette command for active
> evasion, so you can roll out of the way quickly. That's something we
> haven't seen previously in any iteration of the new Phantasy Star games.
>
> Sadly, we lose the beast character options in PS Zero as we go back to the
> Human/CAST/Neuman trio of races. Also, we're apparently in a completely
> new continuity now that's set on a post-apocalyptic Earth, and there's no
> initial mention of Algol, Ragol, or Gurhal in any of the story dialogue so
> far. I'm still married to the idea that Gurhal is built on the ruins of
> Algol and that somehow PSU is the far future of the original Phantasy Star
> world, so I'm sure at some point I'll be able to fanwank PS Zero into the
> continuity too. Smile
>
> So the readership of RGVS and AGPS is down to like a single digit worth of
> people. Anybody else play yet?
>
> -KKC, arranging for dentistry.

You've made me want a DS again, fortunately they cost money that I
don't have. I still need to play through PSU on 360 besides. I'll add
a DS and PSZ to my list of things to buy when hell freezes over and
everybody in the house is finally done with college.


--
Scott

http://www.gamepilgrimage.com
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Kendrick Kerwin Chua

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Since: Nov 18, 2009
Posts: 6



(Msg. 5) Posted: Fri Nov 20, 2009 11:21 am
Post subject: Re: Phantasy Star Zero impressions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article ,
Scott H wrote:
>Kendrick Kerwin Chua wrote:
>> Played about ten hours now with two different character classes. Wanted to
>> post some impression of Phantasy Star Zero while they're fresh in my head.
<snip>
> You've made me want a DS again, fortunately they cost money that I
>don't have. I still need to play through PSU on 360 besides. I'll add
>a DS and PSZ to my list of things to buy when hell freezes over and
>everybody in the house is finally done with college.

Heh. Can't you get an original DS (as opposed to a Lite unit) for around
$60 at this point? Dimmer screens and less reliable wireless connectivity,
but all the functionality is there in a sturdier housing. I suppose
pricing will skew upwards as the holidays draw closer.

I'm still holding out hope that the original PSO code will get ported to a
handheld machine at some future point. I always imagined they could nail
the server and quest functions to the side of a theoretical PSP version,
so that one handheld ends up being a host for three clients. That would
eliminate the need for centralized servers. But PSZero is the closest
we've had so far, and is excellent fun in its own right. I've played at
least an hour every day since the order came in.

-KKC, who went looking for copies of the 360 version of PSU and couldn't
find any.
--
--"Feel sensational thrills! Don't miss | kendrick |
out on the enjoyment of a lifetime!" | @ io.com | http://www.io.com/~kkc
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Scott H

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Since: Nov 20, 2009
Posts: 6



(Msg. 6) Posted: Fri Nov 20, 2009 1:17 pm
Post subject: Re: Phantasy Star Zero impressions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Kendrick Kerwin Chua wrote:

> Heh. Can't you get an original DS (as opposed to a Lite unit) for around
> $60 at this point? Dimmer screens and less reliable wireless connectivity,
> but all the functionality is there in a sturdier housing. I suppose
> pricing will skew upwards as the holidays draw closer.

I think I actually would prefer an original DS to accomodate my ~to+
sized hands. The issue is actually low income plus Christmas. Actually,
the problem is the unnecessary expenses that come along with Christmas
when one of the household's family lives three states away and want to
see their grandson.

> I'm still holding out hope that the original PSO code will get ported to a
> handheld machine at some future point. I always imagined they could nail
> the server and quest functions to the side of a theoretical PSP version,
> so that one handheld ends up being a host for three clients. That would
> eliminate the need for centralized servers. But PSZero is the closest
> we've had so far, and is excellent fun in its own right. I've played at
> least an hour every day since the order came in.

I would honestly be shocked if the original PSO code couldn't be
translated with minimum graphical detriment to the DS. How would you
compare PSZ graphically to PSO?

> -KKC, who went looking for copies of the 360 version of PSU and couldn't
> find any.

Yeah, I bet not many people bought one, I got mine from a collector
locally who snagged it from a pawn shop for $10 or so. Are there any
online sources you would be willing to consider? I find it a relatively
good first gen 360 adaptation of the PS2 version.

--
Scott

http://www.gamepilgrimage.com
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Scott H

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Since: Nov 20, 2009
Posts: 6



(Msg. 7) Posted: Fri Nov 20, 2009 9:39 pm
Post subject: Re: Phantasy Star Zero impressions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Scott H wrote:
>
> Froogle has plenty for lower than $30 if you're looking. I don't know
> what your criteria are though. For collection purposes only I wouldn't
> pay more than I did.

I just checked my records and it turns out I bought PSU with store
credit and did not mention for how much. I must have been thinking
about what I spent for the original release Oblivion I bought from said
collector.


--
Scott
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BelPowerslave

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Since: Jun 29, 2009
Posts: 3



(Msg. 8) Posted: Sun Nov 22, 2009 1:26 pm
Post subject: Re: Phantasy Star Zero impressions [Login to view extended thread Info.]
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> I demoed it in a store, found the gameplay interesting enough and then
> got sidetracked by Spikeout: Battlestreet. The plethora of F-Bombs also
> deterred me from picking this one up.

I actually *like* having that in a game. Wink The Yakuza and God of War
games are the reason I am really trying to keep up with that PS2
emulator's status. Will be great when it's up and running at an
acceptable level...I can run out and buy some used copies of the games
and play them without having to put up with the shitty PS2 hardware.
Wouldn't mind Ghost Rider(they canceled the Xbox version) or the GTA
"Stories" games either...

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"With no possible contact to the outside world you begin your adventure,
ready to accomplish your mission, praying to return alive."
- Powerslave
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