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Stowaways on the carpet

 
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Tina Hall

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Since: Jun 07, 2009
Posts: 5



(Msg. 1) Posted: Sat Jun 13, 2009 6:25 am
Post subject: Stowaways on the carpet
Archived from groups: rec>games>computer>ultima>dragons (more info?)

I'm reading some interesting, and enterntaining stuff about U7 that
I found online (btw, the OS/2 Dosbox thing doesn't work with my
version of OS/2), and remembered something that irritated me earlier
today (well, yesterday, I'm just still awake); some guy standing on
the carpet that I didn't want to take along.

Maybe my fault for landing in the castle courtyard, but before I
have Mark and Recall, I'd rather not trust the drawbridge to not
disappear. (It once did, in a very long ago game.)

So, what happens if I take the stowaway along wherever I go? Will
the game croak, or just put them back where they belong once they're
out of my sight?

While I'm at it. I also read something about there being a spot on
Skara Brae where the carpet can land. If I ever knew it, I forgot
(and I'm very stubborn about finding spots - I always land in the
ruin in the swamp, too, to grab all treasure and then fly off).
Where is that spot?

Thanks.

Winter Lord Dragon of the -==(UDIC)==-
--
"Do you store every sandrat sneezing in your histories?"
-- Thay to someone from the Magic Tribe,
Seasons & Elements II: Controlling the Magic
Excerpts at: <http://home.htp-tel.de/fkoerper/ath/athintro.htm>
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Polychromic

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Since: Jun 13, 2009
Posts: 5



(Msg. 2) Posted: Sat Jun 13, 2009 6:15 pm
Post subject: Re: Stowaways on the carpet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 13 Jun 2009 11:30:00 +0200, Tina_Hall DeleteThis @ftn.kruemel.org (Tina Hall)
wrote:

>
>I'm reading some interesting, and enterntaining stuff about U7 that
>I found online (btw, the OS/2 Dosbox thing doesn't work with my
>version of OS/2), and remembered something that irritated me earlier
>today (well, yesterday, I'm just still awake); some guy standing on
>the carpet that I didn't want to take along.
>
>Maybe my fault for landing in the castle courtyard, but before I
>have Mark and Recall, I'd rather not trust the drawbridge to not
>disappear. (It once did, in a very long ago game.)
>
>So, what happens if I take the stowaway along wherever I go? Will
>the game croak, or just put them back where they belong once they're
>out of my sight?

I never had it crash from that but I didn't try to carry off the entire
castle population either. I expect it just moves them back when they're
off screen.

>While I'm at it. I also read something about there being a spot on
>Skara Brae where the carpet can land. If I ever knew it, I forgot
>(and I'm very stubborn about finding spots - I always land in the
>ruin in the swamp, too, to grab all treasure and then fly off).
>Where is that spot?

Seems like I've found it before but it's a pain to figure out. I'd have
to load up the game and play it a while to find it again.
--
The Polychromic Dragon of the -=={UDIC}==-
Webpage http://home.roadrunner.com/~macecil/
RGCUD Dragon Gallery http://home.roadrunner.com/~rgcud/
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David Schmidt

External


Since: Jun 15, 2009
Posts: 1



(Msg. 3) Posted: Mon Jun 15, 2009 5:08 am
Post subject: Re: Stowaways on the carpet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jun 13, 6:15 pm, Polychromic wrote:
> On Sat, 13 Jun 2009 11:30:00 +0200, Tina_H....DeleteThis@ftn.kruemel.org (Tina Hall)
> wrote:
>
>
>
> >I'm reading some interesting, and enterntaining stuff about U7 that  
> >I found online (btw, the OS/2 Dosbox thing doesn't work with my  
> >version of OS/2), and remembered something that irritated me earlier  
> >today (well, yesterday, I'm just still awake); some guy standing on  
> >the carpet that I didn't want to take along.
>
> >Maybe my fault for landing in the castle courtyard, but before I  
> >have Mark and Recall, I'd rather not trust the drawbridge to not  
> >disappear. (It once did, in a very long ago game.)
>
> >So, what happens if I take the stowaway along wherever I go? Will  
> >the game croak, or just put them back where they belong once they're  
> >out of my sight?
>
> I never had it crash from that but I didn't try to carry off the entire
> castle population either.  I expect it just moves them back when they're
> off screen.
>

Actually, in at least one case I know it did not:

Trying to build up gold, I would fly down to Paws, load up on meat
(mutton?), fly to the castle, sell it to the old lady cook and
repeat. I got in the habit of landing just outside the butcher's
door.

One time, I completed the transaction and just as I double clicked the
carpet, the butcher ran out onto it. The carpet lifted him up and he
ran off onto his shop's roof!!

Wait as I might, he never came back onto the carpet for me to get him
down!! I flew to the castle, sold the meat, flew back and there he
still stood on his roof!!

I never did get him back down. Interestingly, the engine wouldn't let
you talk with someone at a different height than you, so I had to
gather crates for a stairway to climb up to buy more!!

Chocolate Breathing Dragon
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Tina Hall

External


Since: Jun 07, 2009
Posts: 5



(Msg. 4) Posted: Mon Jun 15, 2009 7:25 pm
Post subject: Re: Stowaways on the carpet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Schmidt wrote:
> Polychromic wrote:
>> Tina_H....DeleteThis@ftn.kruemel.org (Tina Hall) wrote:

>>>So, what happens if I take the stowaway along wherever I go?
>>>Will the game croak, or just put them back where they belong
>>>once they're out of my sight?
>>
>> I never had it crash from that but I didn't try to carry off the
>> entire castle population either. I expect it just moves them
>> back when they're off screen.

> Actually, in at least one case I know it did not:

> Trying to build up gold, I would fly down to Paws, load up on
> meat (mutton?), fly to the castle, sell it to the old lady cook
> and repeat. I got in the habit of landing just outside the
> butcher's door.

> One time, I completed the transaction and just as I double
> clicked the carpet, the butcher ran out onto it. The carpet
> lifted him up and he ran off onto his shop's roof!!

Sounds vaguely familiar (with a different citizen probably, or maybe
myself?).

The servant I picked up in the castle just ran off once I'd landed
outside, and proceeded to turn on lights on the street. I didn't
want to see whether he would just go back inside, and reloaded, then
waited for him to stop his cigarette break on my carpet. <g>

> Wait as I might, he never came back onto the carpet for me to get
> him down!! I flew to the castle, sold the meat, flew back and
> there he still stood on his roof!!

> I never did get him back down. Interestingly, the engine
> wouldn't let you talk with someone at a different height than
> you, so I had to gather crates for a stairway to climb up to buy
> more!!

LOL. At least that works. Smile

Winter Lord Dragon of the -==(UDIC)==-
--
"... He'll just eat us all whole and spit out the bones with a big,
amused, burb. ..."
-- Dayta imitating what Ranes could have said, Magic Earth V
Excerpts at: <http://home.htp-tel.de/fkoerper/ath/athintro.htm>
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clauskick

External


Since: Jun 19, 2009
Posts: 1



(Msg. 5) Posted: Fri Jun 19, 2009 4:42 am
Post subject: Re: Stowaways on the carpet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 13 Jun., 11:30, Tina_H....DeleteThis@ftn.kruemel.org (Tina Hall) wrote:
> I'm reading some interesting, and enterntaining stuff about U7 that  
> I found online (btw, the OS/2 Dosbox thing doesn't work with my  
> version of OS/2), and remembered something that irritated me earlier  
> today (well, yesterday, I'm just still awake); some guy standing on  
> the carpet that I didn't want to take along.
>
> Maybe my fault for landing in the castle courtyard, but before I  
> have Mark and Recall, I'd rather not trust the drawbridge to not  
> disappear. (It once did, in a very long ago game.)
>
> So, what happens if I take the stowaway along wherever I go? Will  
> the game croak, or just put them back where they belong once they're  
> out of my sight?
>
> While I'm at it. I also read something about there being a spot on  
> Skara Brae where the carpet can land. If I ever knew it, I forgot  
> (and I'm very stubborn about finding spots - I always land in the  
> ruin in the swamp, too, to grab all treasure and then fly off).  
> Where is that spot?

If it is treasure you want, just fight through the easy part of
Despise a couple of times, you will roll in money.
Besides,there will be a time when you will not even need any more
money.

As for Skara Brae, why go there with the carpet? It is easy enough to
reach via Charon the Ferry man, what a merry man.
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Tina Hall

External


Since: Jun 07, 2009
Posts: 5



(Msg. 6) Posted: Fri Jun 19, 2009 3:25 pm
Post subject: Re: Stowaways on the carpet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

claus.kick.DeleteThis@googlemail.com wrote:
> Tina_H....DeleteThis@ftn.kruemel.org (Tina Hall) wrote:

>> While I'm at it. I also read something about there being a spot
>> on Skara Brae where the carpet can land. If I ever knew it, I
>> forgot (and I'm very stubborn about finding spots - I always
>> land in the ruin in the swamp, too, to grab all treasure and
>> then fly off). Where is that spot?

> If it is treasure you want, just fight through the easy part of
> Despise a couple of times, you will roll in money.

The point was getting the treasure that's there (though my memory
told of a bigger one than there actually was). Besides, fights tend
to be deadly, which is bothersome. Smile And then all that blood...

Is there no price for resurrecting people? (Lots of people think
there should be - generally speaking, like in stories or other games
- not that I agree, but I wonder what might be lost or
substracted...)

> Besides, there will be a time when you will not even need any more
> money.

Yeah. I like gathering the nifty things that are hidden all over the
place, though.

> As for Skara Brae, why go there with the carpet? It is easy
> enough to reach via Charon the Ferry man, what a merry man.

To land there with the carpet, of course. Smile

Winter Lord Dragon of the -==(UDIC)==-
--
(Thay) "That leaves us to wonder about this silly idea."
(Jodra, brightly) "Silly ideas are my speciality."
-- Seasons & Elements II: Controlling the Magic
Excerpts at: <http://home.htp-tel.de/fkoerper/ath/athintro.htm>
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