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Tech:Problems with a skee Ball too game. Need advice.

 
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kombi

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Since: Aug 24, 2009
Posts: 1



(Msg. 1) Posted: Mon Aug 24, 2009 8:21 pm
Post subject: Tech:Problems with a skee Ball too game. Need advice.
Archived from groups: rec>games>video>arcade>collecting, others (more info?)

Ok. Game was wo0rking great. Now when you hit start. It will not
release the balls. I have checked the Solenoid. I think its ok. I hav
also checked to see If I have any voltage going to the Solenoid. None.
Think there is something wrong with the board. Anyone have any ideas?
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goober

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Since: Jun 11, 2009
Posts: 12



(Msg. 2) Posted: Mon Aug 24, 2009 10:23 pm
Post subject: Re: Tech:Problems with a skee Ball too game. Need advice. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Check the solenoids harness connector and header pins up at the main
board. (P2)

These also tend to develope cold solder joint and such. So I always
recommend pulling the main board and doing a good once over and then
go from there. (power supply section, header pins, etc)
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goober

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Since: Jun 11, 2009
Posts: 12



(Msg. 3) Posted: Mon Aug 24, 2009 10:31 pm
Post subject: Re: Tech:Problems with a skee Ball too game. Need advice. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Just realized you may be talking about the TOO ! version...... so I
may have pointed you to the wrong connector. (P2)

The manual lists a fuse at F4 and the approximate ohmage for the
solenoid to check as well.
http://www.betson.com/images/cms/amusement/10011001_SkeeballToo.pdf
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Tec-9

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Since: Aug 25, 2009
Posts: 1



(Msg. 4) Posted: Tue Aug 25, 2009 8:22 am
Post subject: Re: Tech:Problems with a skee Ball too game. Need advice. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

solenoid should be about 20 ohms. F4 is the solenoid fuse, L4 is the
Relay. One of these three is usually the culprit.
-Mark


On Aug 25, 1:31 am, goober wrote:
> Just realized you may be talking about the TOO ! version...... so I
> may have pointed you to the wrong connector. (P2)
>
> The manual lists a fuse at F4 and the approximate ohmage for the
> solenoid to check as well.http://www.betson.com/images/cms/amusement/10011001_SkeeballToo.pdf
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mgb

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Since: Aug 26, 2009
Posts: 1



(Msg. 5) Posted: Wed Aug 26, 2009 5:07 am
Post subject: Re: Tech:Problems with a skee Ball too game. Need advice. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Are you sure the gmae is coining up. Also there is typically a relay
that is triggered off the main board which then switches 120vac to the
solenoid.
You will only have power at the solenoid when the board is calling for
the balls to release (start).
It is possible that you have a bad component on the board such as a
transistor or chip but check all the obvious and easy things first.
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