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Useless switch in TRII. Are there others?

 
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Etal

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Since: Jun 02, 2009
Posts: 12



(Msg. 1) Posted: Tue May 10, 2011 3:25 pm
Post subject: Useless switch in TRII. Are there others?
Archived from groups: alt>games>tombraider (more info?)

I replayed TRII recently and it annoyed me that i couldn't
figure out the use of one of the switches. It is located towards
the end of level 15 'Temple of Xian', in the last big puzzle-room
with the two big serpent-dragons wrapped around vertical columns.
I just checked Stallalune's walktrough[#1] and she mentions the
switch and that it is indeed useless. Since i always have climbed
up the wall-ladder to the top and dismounted to the right, i
didn't get a clue, but Stella's mentioning that one can backflip
off the ladder to the ledge where the switch is, i now realize
that had the ladder not gone high enough, if one couldn't have
dismounted to the right, then the backflipping, using the switch
to temporarily turn off the burners, rolling and doing four quick
jumps would have been the [only] way to proceed.

So, mystery solved for me, sort of. But it's not a trick to climb
to the top and dismount on the ledge to the right, so it's not
cheating at all, so why did they make the ladder go so high, i
now wonder.

Also, i can't think of any other switches in any of the TR-games
that serve no purpose. Are there any?


[#1] <http://tombraiders.net/stella/walks/TR2walk/15xian.html>


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"Big Jim lay covered up, killed by a penknife in the back."
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vimmers

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Since: May 12, 2011
Posts: 1



(Msg. 2) Posted: Thu May 12, 2011 1:26 pm
Post subject: Re: Useless switch in TRII. Are there others? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

maybe they would have build more rooms
but didn't and forgot the switch
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Etal

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Since: Jun 02, 2009
Posts: 12



(Msg. 3) Posted: Fri May 13, 2011 5:25 am
Post subject: Re: Useless switch in TRII. Are there others? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

vimmers wrote:

> maybe they would have build more rooms
> but didn't and forgot the switch

If i have to speculate on why, i'd guess they (the
Temple-builders) noticed that playtesters found it hard to notice
that you needed to do a backflip there, so they extended the
ladder so Lara can just bypass that ledge with the switch
altogether. But somehow this doesn't seem right, since there is a
lot of backflips needed in TR II, for example just following this
part there are a couple of blind backflips with mid-air rolls
needed when climbing up the vertical shaft when exiting this
'Main Chamber Key' room.


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Nah-ah. I'm staying out of this. ... Now, here's my opinion.
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