sirius wrote:
> On 3 Jun., 11:48, Stefan Reuther wrote:
>>A prototype of *real* VPL as a browser game is here:
>><http://planetscentral.com/play/game.cgi>
>>*Real* VPL as in "works with HOST or PHost, works with standard RST
>>files, ...". In a few days, you'll be able to upload and play with your
>>own result files.
>
> Just take a look at it, before you write anything
Sure I took a look at it. Its impressive stats also include three games
I accidentally created due to a disagreement between it and my browser.
> It's not even close to Stars!, its more like 99% like THost and the
> missing 1% (i don't know if the vcr results are 100% like the old
> ones) will come aswell.
And that's the point which I don't understand. Why does it have to be an
incomplete re-implementation instead of a 100% solution? The reason I'm
making PCC2 Web is to prove that a 100% solution can be done (and to
learn AJAX).
> And the interface looks quiet nice. The playerbase is realy high,
> but since many new players try it, there are some people who get
> inactive/leave a game.
It looks nice, but when you try to use it, it gives you flashbacks to
1992. Come on, a ship build screen where I have to build all parts
manually, are you kidding?
Naq, jryy, V'z jbaqrevat jung vg gnxrf gb tnva cynlre vagrerfg. Fubhyq V
gnxr zbarl sbe zl fghss nf jryy gb trg nyy fbegf bs crbcyr jbex sbe zr
sbe serr?

Ng yrnfg gung jbexrq sbe ITNC4, naq abj sbe AH nf jryy.
Stefan