Shameless top-posting ensues...
The oil market concept is interesting. To me it would be a side-
concept of the game but potentially fun as well. Subby told me one of
the reasons he stopped playing the empire was the elimination of the
market. (besides early chainsaw being very buggy and unbalanced with
the inception of land units)
I remember a game when he built 0 tech and just bought everything he
needed.
I play in any game I can, no matter what the terms/rules/mods are. If
it seems strange, I will learn a few things.
Every time I play and run a petty dictatorship, the world is the world
and that's the way it is. There used to be some mods that reasonable
people considered to be an abomination (like slow war, wtf was
that???), but again, that's the way it is. No man can question the
will and desires of the gods. Everything is done for a reason that we
may or may not be able to fathom.
I prefer games like the last no-name game. It was very balanced as
far as resources and land go. Gold is only in mountains. The 120
etus and mobility updating was strange. At first I thought it was
crazy. Then I realized how cool it was. I think the world should be
smaller, but bigger worlds are good because it means people get a
chance to thrive before they survive or die.
I never even had a real cap the entire game. We just had a bunker way
underneath that large piece of rock as our command center. The only
problem was that you had to build fleets or armadas and sail for
several updates like rl wars. One dude had the largest fleet I've
ever seen. I almost shat myself when I saw it on radar, thinking he
was coming for me. The ships scrolled off the screen, there were so
many.
It was in fire range so I opened up immediately. "Shoot first and ask
question later." Later he told me he was on his way to attack someone
else (ScreamSicle). He didn't even know I had an island near there.
The game was already over but at least I helped a friend by sending
80% of the enemy fleet to enjoy the hospitality of Davy Jones locker.
RIP to the only player/diety I know for a fact who is dead now. He
was a good man.
Ciao,
=GM=
On Sep 29, 4:03 pm, Gemini wrote:
> Lotta inline - topposting easiesy...
>
> Hennes - what happened with this!
You gonna host a long term game??
>
> Scott
>
> On 2009-08-28, Hennes Passmann wrote:
>
> > Gemini wrote:
> >> I say do it - as a deity newb game - with people having that in mind -
> >> maybe geared towards newb players? There aren't any games going now
> >> anyway. Just set it up as vanilla Empire. Ask some experience deities if
> >> needed. I've run the emp_server a few times - but never really hosted
> >> anything public.
>
> > Ok,
>
> > 1. Idea for the new game (follows below)
> > 2. Call for players.
> > 3. Actually running the game.
>
> > 1. Game idea's
>
> > 1a. Land war 2009.
> > Continental game with lots of plains instead of sea.
> > Some rivers, but limited use for ships.
> > Trains might actually be useful!
>
> > 1b. Desert war 2009. Grab a map from Iraq, translate to an empire map.
> > server change: Change name from plains to desert.
> > Thema: Limited oil except in a few sectors.
>
> > 1c. Island game, same specs as missilefest 2009.
> > I really enjoyed that game, and I would like to play in a similar game
> > again. (Read: I want to get someone to host such a game after this one
> > and I want to participate in that game as a player.)
>
> > This time with no (or significantly tuned down) missiles.
>
> > In all games I would go for tech log 3 (not 2), no free tech.
> > No fuel, no food, no RESPOP. GORENEW.
> > Less gold per bar or less gold. No easy bridges.
> > No nukes or DRNUKE (no RESPOP)...
>
> > First, I'll wait a bit for comments on this part.