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MeaningWhat

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Since: Jun 21, 2009
Posts: 4



(Msg. 1) Posted: Sun Jun 21, 2009 11:25 am
Post subject: high powered characters
Archived from groups: rec>games>frp>gurps (more info?)

Hi,
has anybody experience with high powered fantasy campaigns?
What do you think is the limit with which a campaign is possible?
with possible i mean that the characters should not be godlike beings,
threatening the gods themselves, just very heroic and cinematic
characters fighting maybe demon princes.

i would guess something between 500 and 1000. what do you think? more in
the 500 or more in the 1000 range?
how many points would have a really old badass dragon?

MW
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Johnny1a

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Since: Jun 12, 2009
Posts: 13



(Msg. 2) Posted: Sun Jun 21, 2009 11:25 am
Post subject: Re: high powered characters [Login to view extended thread Info.]
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On Jun 21, 9:29 am, MeaningWhat wrote:
> Hi,
> has anybody experience with high powered fantasy campaigns?
> What do you think is the limit with which a campaign is possible?
> with possible i mean that the characters should not be godlike beings,
> threatening the gods themselves, just very heroic and cinematic
> characters fighting maybe demon princes.
>
> i would guess something between 500 and 1000. what do you think? more in
> the 500 or more in the 1000 range?
> how many points would have a really old badass dragon?
>
> MW

That doesn't have a simple answer. It all depends on the choices the
GM makes, the players' expectations, and how much work and world-
building the GM wants to do. Also, assigning points is a fine art,
depending on how detailed you want to be one can spend a couple of
hundred points making an average 'man on the street', for ex.

For ex, a party of of high-power characters can be made with a modest
number of points, if the GM wants to assign them some quality or
possession that makes them more effective. For ex, a part of 150
point characters might be able to take on a demon prince not because
they have so many points but because they are armed with very special
weapons. To make this more interesting than just a McGuffin, the GM
needs to decide the nature and 'backstory' of the weapons and why this
particular group of people have them and nobody else does.

What kind of world are we talking about?
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MeaningWhat

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Since: Jun 21, 2009
Posts: 4



(Msg. 3) Posted: Sun Jun 21, 2009 3:25 pm
Post subject: Re: high powered characters [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Johnny1a schrieb:
> On Jun 21, 9:29 am, MeaningWhat wrote:
>> Hi,
>> has anybody experience with high powered fantasy campaigns?
>> What do you think is the limit with which a campaign is possible?
>> with possible i mean that the characters should not be godlike beings,
>> threatening the gods themselves, just very heroic and cinematic
>> characters fighting maybe demon princes.
>>
>> i would guess something between 500 and 1000. what do you think? more in
>> the 500 or more in the 1000 range?
>> how many points would have a really old badass dragon?
>>
>> MW
>
> That doesn't have a simple answer. It all depends on the choices the
> GM makes, the players' expectations, and how much work and world-
> building the GM wants to do. Also, assigning points is a fine art,
> depending on how detailed you want to be one can spend a couple of
> hundred points making an average 'man on the street', for ex.
>
> For ex, a party of of high-power characters can be made with a modest
> number of points, if the GM wants to assign them some quality or
> possession that makes them more effective. For ex, a part of 150
> point characters might be able to take on a demon prince not because
> they have so many points but because they are armed with very special
> weapons. To make this more interesting than just a McGuffin, the GM
> needs to decide the nature and 'backstory' of the weapons and why this
> particular group of people have them and nobody else does.
>
> What kind of world are we talking about?
>
something like a d&d background. i wondered how many points would
compare to a 20th level character. in my experience it is quite
difficult to run such a campaign in d&d. but it is far from impossible.
it is safe to assume that these characters have access to a fair number
of magical items.

MW
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Peter Knutsen

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Since: Jun 12, 2009
Posts: 106



(Msg. 4) Posted: Mon Jun 22, 2009 2:25 am
Post subject: Re: high powered characters [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

MeaningWhat wrote:
> Hi,
> has anybody experience with high powered fantasy campaigns?

No, but "GURPS Supers" covers that.

> What do you think is the limit with which a campaign is possible?

2000 CPs or more, probably.

I wouldn't want to play in such a campaign, because the emphasis would
be to the physical to an extreme degree, but it probably is playable.

> with possible i mean that the characters should not be godlike beings,
> threatening the gods themselves, just very heroic and cinematic
> characters fighting maybe demon princes.
>
> i would guess something between 500 and 1000. what do you think? more in
> the 500 or more in the 1000 range?

Neither. It's beyond the 1000 range. In GURPS 4th Edition. In 3rd
Edition it is probably a lot less.

> how many points would have a really old badass dragon?

Check out "GURPS Dragons". It's for 3rd Edition, I believe, but with
conversion notes for 4th Edition.

--
Peter Knutsen
sagatafl.org
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WDS

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Since: Jun 08, 2009
Posts: 55



(Msg. 5) Posted: Mon Jun 22, 2009 9:52 am
Post subject: Re: high powered characters [Login to view extended thread Info.]
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MeaningWhat wrote:
> Hi,
> has anybody experience with high powered fantasy campaigns?
> What do you think is the limit with which a campaign is possible?
> with possible i mean that the characters should not be godlike beings,
> threatening the gods themselves, just very heroic and cinematic
> characters fighting maybe demon princes.
>
> i would guess something between 500 and 1000. what do you think? more in
> the 500 or more in the 1000 range?

I've run pretty high powered campaigns. You have to be careful about
something, though. If someone spends a LOT of points in one narrow area
they can break the game. You just have to say NO! as a GM.

For example, try creating a swordsman with 1000 points who spends all
his points on one sword skill and a few appropriate attributes,
advantages and such. It's relatively easy to get a single skill in the
30s or even 40s.
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Tetsubo

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Since: Jun 15, 2009
Posts: 48



(Msg. 6) Posted: Mon Jun 22, 2009 11:08 am
Post subject: Re: high powered characters [Login to view extended thread Info.]
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WDS wrote:

> MeaningWhat wrote:
>
>> Hi,
>> has anybody experience with high powered fantasy campaigns?
>> What do you think is the limit with which a campaign is possible?
>> with possible i mean that the characters should not be godlike beings,
>> threatening the gods themselves, just very heroic and cinematic
>> characters fighting maybe demon princes.
>>
>> i would guess something between 500 and 1000. what do you think? more
>> in the 500 or more in the 1000 range?
>
>
> I've run pretty high powered campaigns. You have to be careful about
> something, though. If someone spends a LOT of points in one narrow area
> they can break the game. You just have to say NO! as a GM.
>
> For example, try creating a swordsman with 1000 points who spends all
> his points on one sword skill and a few appropriate attributes,
> advantages and such. It's relatively easy to get a single skill in the
> 30s or even 40s.

We had a supers game where a player wanted to put all 300 points into
Fish Detection. We figured out he would know the location of every fish
on the planet. I thought he be very wealthy. What fishing fleet owner
wouldn't pay him for that info?

--
Tetsubo
Deviant Art: http://ironstaff.deviantart.com/
Daily Booth: http://dailybooth.com/Tetsubo
YouTube: http://www.youtube.com/user/tetsubo57
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WDS

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Since: Jun 08, 2009
Posts: 55



(Msg. 7) Posted: Mon Jun 22, 2009 11:08 am
Post subject: Re: high powered characters [Login to view extended thread Info.]
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Tetsubo wrote:
> WDS wrote:
>
>> MeaningWhat wrote:
>>
>>> Hi,
>>> has anybody experience with high powered fantasy campaigns?
>>> What do you think is the limit with which a campaign is possible?
>>> with possible i mean that the characters should not be godlike
>>> beings, threatening the gods themselves, just very heroic and
>>> cinematic characters fighting maybe demon princes.
>>>
>>> i would guess something between 500 and 1000. what do you think? more
>>> in the 500 or more in the 1000 range?
>>
>>
>> I've run pretty high powered campaigns. You have to be careful about
>> something, though. If someone spends a LOT of points in one narrow
>> area they can break the game. You just have to say NO! as a GM.
>>
>> For example, try creating a swordsman with 1000 points who spends all
>> his points on one sword skill and a few appropriate attributes,
>> advantages and such. It's relatively easy to get a single skill in
>> the 30s or even 40s.
>
> We had a supers game where a player wanted to put all 300 points
> into Fish Detection. We figured out he would know the location of every
> fish on the planet. I thought he be very wealthy. What fishing fleet
> owner wouldn't pay him for that info?
>

Heh.

I just tried creating (3rd ed.) a 1000 point Extreme Sword Wielder and
got his Broadsword skill well up over 125.
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Tetsubo

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Since: Jun 15, 2009
Posts: 48



(Msg. 8) Posted: Mon Jun 22, 2009 12:22 pm
Post subject: Re: high powered characters [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

WDS wrote:

> Tetsubo wrote:
>
>> WDS wrote:
>>
>>> MeaningWhat wrote:
>>>
>>>> Hi,
>>>> has anybody experience with high powered fantasy campaigns?
>>>> What do you think is the limit with which a campaign is possible?
>>>> with possible i mean that the characters should not be godlike
>>>> beings, threatening the gods themselves, just very heroic and
>>>> cinematic characters fighting maybe demon princes.
>>>>
>>>> i would guess something between 500 and 1000. what do you think?
>>>> more in the 500 or more in the 1000 range?
>>>
>>>
>>>
>>> I've run pretty high powered campaigns. You have to be careful about
>>> something, though. If someone spends a LOT of points in one narrow
>>> area they can break the game. You just have to say NO! as a GM.
>>>
>>> For example, try creating a swordsman with 1000 points who spends all
>>> his points on one sword skill and a few appropriate attributes,
>>> advantages and such. It's relatively easy to get a single skill in
>>> the 30s or even 40s.
>>
>>
>> We had a supers game where a player wanted to put all 300 points
>> into Fish Detection. We figured out he would know the location of
>> every fish on the planet. I thought he be very wealthy. What fishing
>> fleet owner wouldn't pay him for that info?
>>
>
> Heh.
>
> I just tried creating (3rd ed.) a 1000 point Extreme Sword Wielder and
> got his Broadsword skill well up over 125.

My GURPS skills are poor at best. What can you do with a Broadsword
skill of 125? Split atoms?

--
Tetsubo
Deviant Art: http://ironstaff.deviantart.com/
Daily Booth: http://dailybooth.com/Tetsubo
YouTube: http://www.youtube.com/user/tetsubo57
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WDS

External


Since: Jun 08, 2009
Posts: 55



(Msg. 9) Posted: Mon Jun 22, 2009 1:05 pm
Post subject: Re: high powered characters [Login to view extended thread Info.]
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MeaningWhat wrote:
> i would guess something between 500 and 1000. what do you think? more in
> the 500 or more in the 1000 range?

Hey, I just remember something. If you can dig up a copy of the old
GURPS Lensmen book it had ideas for really high point characters that
were actually interesting.
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MeaningWhat

External


Since: Jun 21, 2009
Posts: 4



(Msg. 10) Posted: Mon Jun 22, 2009 1:25 pm
Post subject: Re: high powered characters [Login to view extended thread Info.]
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Tetsubo schrieb:
> WDS wrote:
>
>> Tetsubo wrote:
>>
>>> WDS wrote:
>>>
>>>> MeaningWhat wrote:
>>>>
>>>>> Hi,
>>>>> has anybody experience with high powered fantasy campaigns?
>>>>> What do you think is the limit with which a campaign is possible?
>>>>> with possible i mean that the characters should not be godlike
>>>>> beings, threatening the gods themselves, just very heroic and
>>>>> cinematic characters fighting maybe demon princes.
>>>>>
>>>>> i would guess something between 500 and 1000. what do you think?
>>>>> more in the 500 or more in the 1000 range?
>>>>
>>>>
>>>>
>>>> I've run pretty high powered campaigns. You have to be careful
>>>> about something, though. If someone spends a LOT of points in one
>>>> narrow area they can break the game. You just have to say NO! as a GM.
>>>>
>>>> For example, try creating a swordsman with 1000 points who spends
>>>> all his points on one sword skill and a few appropriate attributes,
>>>> advantages and such. It's relatively easy to get a single skill in
>>>> the 30s or even 40s.
>>>
>>>
>>> We had a supers game where a player wanted to put all 300 points
>>> into Fish Detection. We figured out he would know the location of
>>> every fish on the planet. I thought he be very wealthy. What fishing
>>> fleet owner wouldn't pay him for that info?
>>>
>>
>> Heh.
>>
>> I just tried creating (3rd ed.) a 1000 point Extreme Sword Wielder and
>> got his Broadsword skill well up over 125.
>
> My GURPS skills are poor at best. What can you do with a Broadsword
> skill of 125? Split atoms?
>
i can see your point, but honestly, what is the use of that? any skill
level beyond 40 seems worthless. with 40 you can make a deceptive attack
at -20 giving your opponend -10 to parry. unless you expect your
opponent to have skill level 120 this is enough for almost everything.

these characters have a very limited utility.

i guess at some level, further improvement becomes impossible. what do
you think? where is the limit?

MW
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WDS

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Since: Jun 08, 2009
Posts: 55



(Msg. 11) Posted: Mon Jun 22, 2009 1:25 pm
Post subject: Re: high powered characters [Login to view extended thread Info.]
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MeaningWhat wrote:
> Tetsubo schrieb:
>> WDS wrote:
>>>
>>> I just tried creating (3rd ed.) a 1000 point Extreme Sword Wielder
>>> and got his Broadsword skill well up over 125.
>>
>> My GURPS skills are poor at best. What can you do with a
>> Broadsword skill of 125? Split atoms?
>>
> i can see your point, but honestly, what is the use of that? any skill
> level beyond 40 seems worthless. with 40 you can make a deceptive attack
> at -20 giving your opponend -10 to parry. unless you expect your
> opponent to have skill level 120 this is enough for almost everything.

it is great when you are faced with some beginner with only skill 100 or
so. Wink

For some spells that have fatigue costs a skill in the 100s would be
great as you could cast and maintain it many times with no fatigue cost.

Even in the mid 20s a skill can be a problem, though. For a "gladiator
battle" a guy ran at a con once I jump dumped all my points into some
sword skill and parried every blow at me and poked out everyones eyes
(-9? hah!).

> these characters have a very limited utility.

Well DUH! My original point is don't let players create one trick
ponies especially with lots of points. The temptation is strong to do
something like that when you are just handed a boatload of points, though.

> i guess at some level, further improvement becomes impossible. what do
> you think? where is the limit?

The official rules didn't set any in 3rd edition. Is there something in
4th?

As for a real limit probably what ought to happen is past some point the
costs just double every level and then the problem goes away.
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Bent C Dalager

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Since: Jun 22, 2009
Posts: 9



(Msg. 12) Posted: Mon Jun 22, 2009 3:25 pm
Post subject: Re: high powered characters [Login to view extended thread Info.]
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On 2009-06-22, MeaningWhat wrote:
> i can see your point, but honestly, what is the use of that? any skill
> level beyond 40 seems worthless. with 40 you can make a deceptive attack
> at -20 giving your opponend -10 to parry. unless you expect your
> opponent to have skill level 120 this is enough for almost everything.

Surely, if you want to do ...
A Rapid Strike -6 (*)
And Deceptive Attack -20
Targeting Chinks In Armour (Eyeslits) -10
In Partial Darkness -9
With Bad Footing -2
While Grappled -4
And Lying Down -4
Holding A Large Shield ... -2
.... In Close Combat -3
With All Your Clothes On Fire -3
And Having Shock Penalty -4
.... we can clearly see from this that is is imperative for a swordsman
to be able to take /at least/ -67 in various penalties and still have
17 left to roll against! Smile

Cheers,
Bent D.

* - Let's for the moment pretend this character wouldn't be a Weapon
Master or have High Pain Threshold.
--
Bent Dalager - bcd.TakeThisOut@pvv.org - http://www.pvv.org/~bcd
powered by emacs
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WDS

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Since: Jun 08, 2009
Posts: 55



(Msg. 13) Posted: Mon Jun 22, 2009 3:25 pm
Post subject: Re: high powered characters [Login to view extended thread Info.]
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Bent C Dalager wrote:
> On 2009-06-22, MeaningWhat wrote:
>> i can see your point, but honestly, what is the use of that? any skill
>> level beyond 40 seems worthless. with 40 you can make a deceptive attack
>> at -20 giving your opponend -10 to parry. unless you expect your
>> opponent to have skill level 120 this is enough for almost everything.
>
> Surely, if you want to do ...
> A Rapid Strike -6 (*)
> And Deceptive Attack -20
> Targeting Chinks In Armour (Eyeslits) -10
> In Partial Darkness -9
> With Bad Footing -2
> While Grappled -4
> And Lying Down -4
> Holding A Large Shield ... -2
> ... In Close Combat -3
> With All Your Clothes On Fire -3
> And Having Shock Penalty -4
> ... we can clearly see from this that is is imperative for a swordsman
> to be able to take /at least/ -67 in various penalties and still have
> 17 left to roll against! Smile
>
> Cheers,
> Bent D.
>
> * - Let's for the moment pretend this character wouldn't be a Weapon
> Master or have High Pain Threshold.

You forget using his off hand for the weapon. And having his show laces
untied. Oh, and he skipped breakfast this morning.
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David Johnston

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Since: Jun 22, 2009
Posts: 3



(Msg. 14) Posted: Mon Jun 22, 2009 5:25 pm
Post subject: Re: high powered characters [Login to view extended thread Info.]
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On Mon, 22 Jun 2009 13:04:32 -0500, WDS wrote:

>MeaningWhat wrote:
>> Tetsubo schrieb:
>>> WDS wrote:
>>>>
>>>> I just tried creating (3rd ed.) a 1000 point Extreme Sword Wielder
>>>> and got his Broadsword skill well up over 125.
>>>
>>> My GURPS skills are poor at best. What can you do with a
>>> Broadsword skill of 125? Split atoms?
>>>
>> i can see your point, but honestly, what is the use of that? any skill
>> level beyond 40 seems worthless. with 40 you can make a deceptive attack
>> at -20 giving your opponend -10 to parry. unless you expect your
>> opponent to have skill level 120 this is enough for almost everything.
>
>it is great when you are faced with some beginner with only skill 100 or
>so. Wink
>
>For some spells that have fatigue costs a skill in the 100s would be
>great as you could cast and maintain it many times with no fatigue cost.

You've long since passed the point where you get any further
discounts. But on the other hand, you could finally get pretty decent
range on a thrown spell.
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WDS

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Since: Jun 08, 2009
Posts: 55



(Msg. 15) Posted: Mon Jun 22, 2009 5:25 pm
Post subject: Re: high powered characters [Login to view extended thread Info.]
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David Johnston wrote:
> On Mon, 22 Jun 2009 13:04:32 -0500, WDS wrote:
>> For some spells that have fatigue costs a skill in the 100s would be
>> great as you could cast and maintain it many times with no fatigue cost.
>
> You've long since passed the point where you get any further
> discounts.

There's a skill penalty for casting new spells while maintaining old
ones, right?
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