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weight and size

 
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MeaningWhat

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Since: Jun 30, 2009
Posts: 7



(Msg. 1) Posted: Tue Jul 14, 2009 2:25 pm
Post subject: weight and size
Archived from groups: rec>games>frp>gurps (more info?)

how does weight of equipment scale with size?
and how does the damage scale?

a two handed sword for a giant (SM +2 or 3)should deal more damage than
the ordinary two handed sword.
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David Trimboli

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Since: Jul 14, 2009
Posts: 5



(Msg. 2) Posted: Tue Jul 14, 2009 3:51 pm
Post subject: Re: weight and size [Login to view extended thread Info.]
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MeaningWhat wrote:
> how does weight of equipment scale with size?
> and how does the damage scale?
>
> a two handed sword for a giant (SM +2 or 3)should deal more damage than
> the ordinary two handed sword.

An SM+3 giant (about 21 feet tall) will get ST with a −30% Size
limitation, so each point of ST over 10 only costs 7 points. Buy up ST
as high as you deem correct for your giant, and you're getting a
discount on damage and hit points in the bargain.

Suppose we look at two characters with ST 20: an SM+0 human and an SM+3
giant. It cost the human 100 points; it cost the giant 70 points. It
might also cost the human an Unusual Background, depending on the
setting. This strength may be perfectly natural for the giant.

A thrusting greatsword will do 3d+5 cut/2d+2 imp for both of these
characters, but it was a heckuva lot cheaper for the giant. However,
this assumes the giant is using a human-sized weapon. I think you'd have
to create a new weapon to account for a scaled-up version.

Likewise, with general equipment, you don't scale it. A deck of playing
cards for a giant is a different item than a deck of playing cards for a
human.

--
David Trimboli
http://www.trimboli.name/
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Charlton Wilbur

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Since: Jul 14, 2009
Posts: 1



(Msg. 3) Posted: Tue Jul 14, 2009 4:32 pm
Post subject: Re: weight and size [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>>>>> "MW" == MeaningWhat writes:

MW> how does weight of equipment scale with size? and how does the
MW> damage scale?

MW> a two handed sword for a giant (SM +2 or 3)should deal more
MW> damage than the ordinary two handed sword.

....but mainly because the giant has a commensurately greater ST.

In GURPS, ST is an absolute measurement - it isn't related to size.

Dungeon Fantasy 1 suggests multiplying the weapon's damage bonus (minimum
+1), required ST, final weight, and cost by 1.5 for SM +1. You could
reasonably generalize this. See page 27.

For armor, page 28 of Dungeon Fantasy 1 suggests doubling the final cost
and weight. Page 20 of Characters suggests that clothing and armor
should cost an extra 10%-20% to reflect the necessary tailoring for
someone who is Skinny, Fat, Very Fat, or who has Dwarfism or Gigantism.

Charlton






--
Charlton Wilbur
cwilbur DeleteThis @chromatico.net
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